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Nitro's Art and such.: Here we go again. Possible NSFW - (Read 1,004 Times)
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Nitro
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Post Icon Posted: Nov 29th, 2015 at 02:43 pm

My old/recent-ish art.


Simple, small stuff. Drawings and the like.

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Mil


I drew just the tank and the person on top.




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Signatures
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Sequence


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Bigger pictures with a lot of things.

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Unfinished scraps.

Red vs Blue. Rialto at Markus.
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Malice emerging.
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Nitro explosion.
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Rialto at Griffin.
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« Last Edited by Nitro Nov 29th, 2015 at 02:53 pm »
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Nitro
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Post Icon Posted: Nov 30th, 2015 at 04:28 am

Dredged up more of my shit from the other site.

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Some of my characters and another user gender flipped. NSFW warning.
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More shit.
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Get rucking fekt. Large image potential nsfw warning.
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Nitro
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Post Icon Posted: Dec 2nd, 2015 at 04:30 am

Signatures.





Character alignments.



----------------------------

Past reviews on my art to help me get here besides my own persistence and determination.

[General.: Work on anatomy. Draw more. Practice with references. Take your time. Limit the amount of excessive detail.]

[Grent: So you've been drawing a lot of naked/semi-naked chicks lately and something about them has bugged me. I only just now realized what it was: you give them too much definition. When you're drawing a guy you generally want to show off all of DEM MUSCLES, but on a girl you want to emphasize the outer curves and the boobs, and (generally) not the abs.]

[||Santi.:lack of structure and overly detailed


copyright zarth]


[IceBrigade: Hi everybody I'm going to be nice.

The second picture is pretty decentish in the anatomy department but I still think it needs a bit of work.

My advice is to look up like, pictures of actual people in the position you want to draw, or look at how other people draw their people to see how the joints connect and such. I'm not saying outright copy someone's art, I'm just suggesting you use it as a reference for when you do arms from the side/perspective and such.

(I was gonna say the legs on the second one looked weird anatomy wise but sometimes robots have weird legs. Moving the legs a bit apart would definitely make it look a more natural however.)

While I don't know the reason for all the extra detail I'd say if it's just you adding more on because you want to I'd say it's generally better to not. Keeping it smoother/simpler can not only make the drawing more pleasing to look at thanks to there not being wires and such. Then again with robots, depending on what you're drawing it's sort of hard to do. I can imagine what you wanted to draw with the second one and to be honest I don't know what I'd do to make that have less detail besides getting rid of a couple lines on the arms and legs.

I think you should practice perspective and side views, I think it'd be a good start from this point.

Keep it up man it's always good to get better.]

[Candy: studying and drawing from life (including reference photos) is the absolute best way to improve your art. you always have something to go back and compare to and make the big or little changes that really help things out. you really need an eye for detail, too, but that will come with time and practice.

There's a delicate balance of detail and simplicity that needs to be found. Right now there's way too much detail that's being shoved into small spaces, and it's heavily contrasting detail due to the picture being just lineart. Some of the detail would be fine if it was on a full blown piece of work and was done in the shading, but it's simply too much otherwise. With lineart, one of the biggest things to work with is negative space and implied shapes.

Perspective needs to come second to anatomy. Until the anatomy is nailed down without (heavy) perspective, then studying perspective is going to do jack shit for helping the image. You can't draw the human(oid) body in perspective until you can draw the human(oid) body.]


[Me: I'm satisfied with my current talent.


[PM.:]Don't be. You shouldn't be.
Never ever be. http://alumniwellness.com/wp-content/uploads/2012/10/bruce-lee-exceed-your-level.jpg ]

[Charlie: pm's got it right nitro, even i hate the way i draw- i'd go through like 20 sketches before finishing anything that's worth showing. you shouldn't limit yourself]



[Destructin: Man, that's a terrible reference. Use Drawchan.]

[Metal Chao: I think some of your stuff is pretty good, but despite all of your "careful creativity" you still tend to rush things too much which ends up reducing the quality and also (as you seem to have noticed yourself) make it a little hard to tell what is going on sometimes.
There's no need to be in a hurry, nobody will mind if it takes you a while because it means you will end up with a better picture!
You post a lot and that's good
Pick a line width and stick with it
Less scribbling
Smoother lines
Maybe try and post a little more slowly so you can spend more time on individual panels, if you see a mistake fix it instead of labelling it Smiley ]

[Bulet: What I'd like to see you at least try to do, is to try using thicker brushes, rather than just pencils. Less detail and more boldness in your lines could work out pretty nicely.]

[Xamllew: Use references and try to give it your best effort. Don't get in the habit of using what people sometimes call a "style" as an excuse, get out of your comfort zone.]

[Prokiller: Nitro,
You really need to take your time when you do your pictures.
I can just tell you doing them in a hurry.
Consentrate, and Focus, and you'll make a Masterpiece.
You have the talent, now just let it out.]

[John: Nitro, you have a tendency to go too far into detail without worrying about the structural integrity of your art. The anatomy of your characters and art tends to look a bit funky sometimes, especially faces, which I see you're already working on. Also, I would heavily recommend staying away from the spray tool when making details. Spray tool shouldn't really be used for that purpose anyway...]

[Rabies: Nitroexplosion: Average Tier. From the looks of it, you put a lot of effort and time in your drawings, with backgrounds and all that, but effort and time don't always make a good picture. Imo, higher than Average is simply out of your current ability.]

[Rabies: I, uh....

I like Nitro's pic. :C

However, I do agree that he's making a fool of himself. Nitro, we've all seen your paper drawings, and you're NOT the awesome artist that you claim to be.

Stop making up excuses. Get better or shut up.

Seriously.]

[Oldnitro.: So be it.]



« Last Edited by Nitro Dec 2nd, 2015 at 04:40 am »
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Taylor
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Post Icon Posted: Dec 2nd, 2015 at 03:32 pm

well, since you responded to my thread. And since you seem open to crits i got a little bit of advice i don't mind to share.

Overall, from what i remember. And what i'm seeing now is that you have improved in your art over the years. I especially commend you for stepping away from stick figures. something even some alumni members never got past. And i'm happy you made the leap. Also, your sequence is probably my favorite out of all of them. You seem to grasp or at least have an idea about the concept of perspective. Albeit a slight bit wonky. You are good at vehicles and crashes.

Your human proportions and poses need some work though. It feels stiff and can have the tendency to lack the sense of motion. It feels more like freeze frames. Of course. This could also be the limitations of MS paint playing a part in that. But considering that your crashes, and explosions really shine and have weight to them. Your characters often get overshadowed by that.

Also, don't worry too much about detail. not saying completely throw it in the bin. But you don't need to zarth it either. focus on the general build up first. Sometimes a simple styling can move things along. And going back to that whole sense of motion in your characters. you can create alot with little (look at masaaki yuasa's animations for an example of this. He often uses simplified figures doing complex actions. Usually when characters are drawn in a distance. but still retain that weight of actions being executed. ping pong: the animation is a nice example of this.)

Overall. I would say just keep drawing at your own pace. And evolve at your own pace. you have definitely improved from when i last saw your stuff (roughly 2010/2011). Next to some wonky details and issues with humans/your characters. You are doing well. Just keep growing in your artistic endevaours.

« Last Edited by Taylor Dec 2nd, 2015 at 03:33 pm »
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Post Icon Posted: Dec 15th, 2015 at 07:49 am

What was but wasn't. It's cool Taylor.

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Post Icon Posted: Dec 15th, 2015 at 07:58 am

the way you draw vehicles, explosions, smoke, crashes and all that stuff is pretty fuckin cool, i love it.
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Post Icon Posted: Dec 15th, 2015 at 08:15 am

yeah ok that was pretty cool. I would dare to argue it was a little bit overkill? Although i can understand that my character basically had ass bashed your character and that your character would be upset about said actions that would allow for such a reaction. But still don't just str8 up murda*. Or at least it seems so



I thought the bit with the multipanel of the building getting fucked was pretty cool, and the nuke orb (citation needed) was also very neat. Very interesting stylistic choice. You do however need to work on your character proportions and poses (see my previous post), also, i enjoy your dialogue, But sometimes it's not needed unless in scenes where it's sort of natural for it to occur (exposition, scenes that aren't heavy in action and require more character interaction). but. But I see you've worked hard on this, even taken some advice (certain panels having characters further away with less detail, movement etc...) and for that i can only give a thumbs up.

I know there will be a time and place where your character will get the jump on mine. And i hope it'll be as cinematic and bombastic as you usually make your reactions. I still appreciate you sharing it anyway. again, no hard feelings on your person.

*( don't want to be a nancy about it, but SPB rules state you can't just kill other characters unless you have full compliance with the creator of the character getting killed.)

« Last Edited by Taylor Dec 15th, 2015 at 08:18 am »
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Post Icon Posted: Dec 15th, 2015 at 08:28 am

Dec 15th, 2015 at 07:58 am, F3d323 wrote:
the way you draw vehicles, explosions, smoke, crashes and all that stuff is pretty fuckin cool, i love it.


Thanks man! Glad you like it. Smiley


Dec 15th, 2015 at 08:15 am, Taylor wrote:
yeah ok that was pretty cool. I would dare to argue it was a little bit overkill? Although i can understand that my character basically had ass bashed your character and that your character would be upset about said actions that would allow for such a reaction. But still don't just str8 up murda*

*( don't want to be a nancy about it, but SPB rules state you can't just kill other characters unless you have full compliance with the creator of the character getting killed.)


Oh it's cool. I didn't murder him or anything even though I did draw him getting pretty thoroughly pounded [hue]. When you have a guy that burns and explodes stuff, you learn pretty quick what amount of damage you can do without killing someone.

Dec 15th, 2015 at 08:15 am, Taylor wrote:
I thought the bit with the multipanel of the building getting fucked was pretty cool, and the nuke orb (citation needed) was also very neat. Very interesting stylistic choice. You do however need to work on your character proportions and poses (see my previous post), also, i enjoy your dialogue, But sometimes it's not needed unless in scenes where it's sort of natural for it to occur (exposition, scenes that aren't heavy in action and require more character interaction). but. But I see you've worked hard on this, even taken some advice (certain panels having characters further away with less detail, movement etc...) and for that i can only give a thumbs up.


Yeah, yeah I know what you mean. But for some reason seeing that reminded me of an incident that happened a long time ago and it felt like it would be the right time to have him monologue to himself about his life and his choices. I unno, I understand exposition and when it would be necessary to have it, but for some reason unbeknownst to myself other then "I should do it", here. And thanks! Smiley

It's still a process but I'm getting the hang of it little by little.


Dec 15th, 2015 at 08:15 am, Taylor wrote:
I know there will be a time and place where your character will get the jump on mine. And i hope it'll be as cinematic and bombastic as you usually make your reactions. I still appreciate you sharing it anyway. again, no hard feelings on your person.


Oh dude, it's completely fine. There are no hard feelings or anything. I just decided to finish that since I couldn't post it in time in the main thread. I had a good laugh at the reaction image I found and it fit perfectly xD And yeah, You should look forward to it. In fact I look forward to any good sorta interaction between my characters and other people's. As long as I'm not like, being stupid or anything about it lol.

Yeah I had read your previous post and took it to heart, so I'm trying to get better at my poses, even though some of them look sloppy and off putting, but you gotta take risks to get rewards right?

« Last Edited by Nitro Dec 15th, 2015 at 05:07 pm »
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Post Icon Posted: Jan 2nd, 2016 at 04:11 am

So Nitro. Tell us about your workflow.

Do you use a mouse? Or do you draw with a tablet?
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Post Icon Posted: Jan 2nd, 2016 at 04:53 am

Jan 2nd, 2016 at 04:11 am, PM wrote:
So Nitro. Tell us about your workflow.

Do you use a mouse? Or do you draw with a tablet?

I use mouse, but recently I've tried to incorporate tablet into my art. Case in point my latest submission to the manly man thread. 95% mouse, 5% tablet. If my computer hadn't bugged out just like it did just now I probably would've gone ahead and saved some scribblings I did to compare my mouse drawings with tablet sketches.

Eh. I'll get something up eventually. What I have noticed is that being able to control a pen with hand allows me to draw crazier squiggles and shit with ease, which works for me because explosions.
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Post Icon Posted: Jan 2nd, 2016 at 05:10 am

mouse = slow
tablet = fast

step it up slowman
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Post Icon Posted: Jan 2nd, 2016 at 05:22 am

im tying guise

Also I use this http://www.amazon.com/gp/product/B00BXZASSA/ref=pd_lpo_sbs_dp_ss_3?pf_rd_p=1944687682&pf_rd_s=lpo-top-stripe-1&pf_rd_t=201&pf_rd_i=B002NSMTHE&pf_rd_m=ATVPDKIKX0DER&pf_rd_r=066ZS6NXV40V44JVW6E8
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Post Icon Posted: Jan 27th, 2016 at 08:10 am

I'll be great one of these days you Motherfuckers, just you watch.



Nah just JK, I'll be shit forever.
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Post Icon Posted: Jan 27th, 2016 at 03:29 pm

Jan 27th, 2016 at 08:10 am, Nitro wrote:
Nah just JK, I'll be shit forever.


Pshhhh, yeah right. Give yourself some credit where it's due.

That helicopter is beautiful eye candy, and your people's forms already look better than mine (and I know I can improve, so that means you can too). I think the blades on the copter are tilted the wrong way, though. Or I just don't know anything about helicopter blades and the way they off-balance each other.

Work on perspective and all of your vehicles will look so perfect I'll want to jump in 'em, since the details already look great. I'm not even sure how incorrect the perspective is, since it looks rather fine to me; it just seems to be a bit off.

I enjoy your paper drawing a lot, but that's either because I'm biased or because I can feel the length you went to put in the details. Whereas with mspaint, it's much simpler.

Maybe you should try using Krten's platform in order to duplicate the effects of a pencil like he does, in case you're bored with paint's limited abilities. It might do you wonders. Or you could be like Des and focus on perfecting paint's limitations.

Either way, whatever platform, if you continue to output this kind of work, there's no way you won't get to where you want to go.

As a request, I would really like to see you attempt what I'm attempting, and draw a couple full body people in interesting poses until they look decent.
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Post Icon Posted: Apr 2nd, 2016 at 04:57 am

Scrapped engagement

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